What is up, guys? I’m Kris O Five and today we will talk about more mistakes in Hearthstone that cost you games! This is my second article about mistakes in Hearthstone, and if you haven’t read that yet, you can find it here: https://www.teamgenji.com/2019/05/21/game-costing-mistakes-in-hearthstone/. If you are really serious about the game, you can’t really afford to do these mistakes, so make sure to check it out. Now let’s get into Part 2.
Playing too fast
The first one is a bit obvious, but it is one most of us are guilty of. I’m guilty on this one as well and I can safely say it has cost me games. Playing fast is really satisfying and fun to do, but you can be sure, that at some point, this will cause you to make a misplay and even throw your game. When it comes to a high level of play, playing fast is never your best choice, because even if you don’t have anything to think about in your turn, you are giving your opponent signals about your hand. Even if the current turn you are playing on doesn’t require you to think about anything, you might want to use that time to figure out your next turn or your game plan against that deck as a whole. You really need to take your time to get the most out of each game and increase your win rate, because, at the higher ranks, every single mistake gets punished hard and sometimes even the slightest misplays can cost you games. It is also very important to figure out your whole turn before you start throwing your cards because you might figure out you are 1 mana short or 1 damage short from what you were trying to do and that could be devastating. Take your time, and make the most out of each turn and I can assure you, that will boost your win rate. Just make sure not to think for too long, because you might be unable to execute your whole play. That has happened to me a few times and it really sucks. If you have a turn where you will probably need to discover a few cards, don’t take too long to do it, because that can sometimes change your whole idea of that turn and you might run out of time, before you figure it out. I’ve seen that happen to the top 100 legend players and it isn’t pretty too. In the end, you just have to find the balance and use your time optimally.
Playing cards, just because you have the mana for them
Next, we have a bit of a simpler mistake, but I’ve seen even people above rank 4 doing it, so I included it. I’m not talking about using arcane missiles on turn one, like we all used to do back when we started out. I’m talking about throwing one extra minion on the board just because you can, even though you already have a decent board on and you are expecting a board clear or something like that. In Hearthstone, there are a lot of matchups where you will need to pace yourself and save up some steam, so you can do another push after your board gets wiped. This is especially true when you are agro or tempo against control. You have to figure out when you absolutely need to push to close out the game early and when you need to pace yourself and wear out your opponent turn after turn. A prime example of this would be a Murloc Shaman against a Control Warrior. As the Shaman, you need to clear as much as 10 hard removals the Warrior has and you can’t really afford to go too deep too early, because he will probably just Brawl you or use Warpath. In that matchup you need to pace yourself and throwing Murlocs on the board just because you can, will probably cost you the game. You really need to figure out what you are trying to achieve and if it’s worth doing it before you throw a card. If you have a really good chance to close out the game next turn, sure, maybe you should go all in, but if you are suspecting a board wipe, then it’s probably better to hold off for the long run.
Going face too much
The next mistake sounds like something for beginners, but again, it’s something high-rank players are doing. Like the last one, this is a mistake we have all done on rank 25, back when that was the lowest rank – Peppermint farm remembers! Here, I’m talking about deciding not to trade, or using your mana for a hero power to the face, instead of something else. Sure, if you are using an agro deck, that has a limited amount of damage, going face would be right most of the time, but here, I’m talking about token decks, or control decks or combo decks, that just don’t care for face damage that much or even at all. Again Murloc shaman is a prime example of a deck, where you might mess up your priorities. Yeah, you could finish up your opponent just by going face, but you really shouldn’t be risking your game to do that. Murloc shaman feels a lot more like a token deck, since you just need to build a wide board and buff out your damage on the next turn for easy lethal. Yeah, it would be easier if your opponent’s health is lower, but building your board should be your number one priority at least in most cases.
Keep in mind that none of the things I’m saying here are absolute truths and it all comes down to the situation in which you are. I’m just giving you these tips and scenarios, so you can have something to think about when you are in situations like this. You have to really open up your mind and explore all the possible options you have in each game and realize why you are doing the things you are doing.
Trading too much
Next, we have another mistake I’ve found myself guilty of several times. This one correlates to the previous mistake and it all comes down to finding the balance and figuring out when you should be trading more or going face more in each particular matchup. Doing value trades on the board is what you need to be doing most of the time because if you leave the trades to your opponent, he will most probably find a way to take control of the board. Even against a token deck, you might find yourself trading too much, although I can’t really blame you on that one. You have to have a clear game plan and decide if you can afford to trade off each single 1/1 or 2/2 with your bigger dudes. That might unnecessarily drag out the game and give the opponent a chance to set up a board clear of his own or even lethal. If you know you can outlast your opponent’s steam and you can heal off his chip damage, sure, trade away, but if you are trading each single hunter minion, while he hero powers and charges your face turn after turn and you have no real way of healing, well I think it’s time to race, especially if it’s bomb hunter.
And the last mistake in this article is Overvaluing Battlecries. We’ve all been there. Holding on to our sweet minion and refusing to drop it without a target for the battlecry. It really comes down to knowing when you should be using those for the tempo or for the value. Skipping a turn 3 just because you only have a 3 mana battlecry minion is a big no-no most of the time, especially when you are against a faster deck. Losing your tempo, just so you can gain some value at some point later, would be a wrong decision nine times out of ten. This is especially true in the arena, where you get all sorts of wacky Battlecries and you are playing against other random decks, so you really won’t ever be too sure if you will ever see value from an ooze, or an mc tech or a blood knight. In cases like those, you would probably be better off if you sacrifice the possible value for the sure tempo you can get right now, but again, it’s all in the balance.
So that’s it guys! I hope this article helps you analyze your plays better and ultimately, help you climb some ranks. Thanks for reading!
I’m Kris O Five and I’ll be writing for Team Genji, so stay tuned for more!